Software
Engineer

Computer science student currently at VUB, soon continuing at KU Leuven for an MSc in Software Engineering. Focused on low-level systems, compilers, and writing efficient software. Outside of tech, I run a photography business called Studio 't archief.

Academic
Roadmap

Academic Path
1 paper

Formal research contributions conducted during my undergraduate and graduate studies.

BACHELOR-THESIS

Using Machine Learning to Optimize the Worklist Algorithm of Static Analyses

How framing worklist component selection as a Learning-to-Rank problem reduced algorithmic iterations by 35.8%.

Master's Thesis

Coming 2027 - 2028 @ KU Leuven

Recent
Projects

FC

fractal-compression

A high-performance Partitioned Iterated Function System (PIFS) image compressor built from scratch.

CALGORITHMSMATH
SR

software-renderer

A multi-threaded 3D graphics pipeline built from scratch in C, achieving high-performance rasterization without GPU acceleration.

CSIMD120K TRIS @ 120 FPS
C3

compiler-v3

A compiler for a statically-typed, procedural language featuring explicit memory control and an LLVM backend.

CLLVMCOMPILERS
ZG

zog

A blisteringly fast, zero-allocation JSONL scanner written in Zig, saturating NVMe bandwidth via SIMD vectorization.

ZIGJSON PARSER4.0 GB/S
CS

cfgsafe

A declarative schema-driven configuration engine for C99, generating strongly-typed and memory-safe code.

CSECURITYAOT

Engineering
Thoughts