Software
Engineer
Computer science student currently at VUB, soon continuing at KU Leuven for an MSc in Software Engineering. Focused on low-level systems, compilers, and writing efficient software.
Recent
Projects
software-renderer
A multi-threaded 3D graphics pipeline built from scratch in C, achieving high-performance rasterization without GPU acceleration.
compiler-v3
A high-performance compiler for a strongly-typed procedural language, featuring recursive type checking and dense-ID symbol resolution.
zog
A blisteringly fast, zero-allocation JSONL scanner written in Zig, saturating NVMe bandwidth via SIMD vectorization.
cfgsafe
A declarative schema-driven configuration engine for C99, generating strongly-typed and memory-safe code.
Research
Thoughts
Dense Arena Interning: The Engine of Compiler Performance
How paying the O(L) hashing cost upfront buys you O(1) lookups everywhere else—and why dense indexing transforms your symbol tables.
The Nitty Gritty of zog: Pushing JSONL to 4.0 GB per second
A deep dive into the SIMD bitmasking and async IO tricks that make zog saturate NVMe drives.